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In the `Spatial.toml` config - we have access to all the `schema` paths where components can be defined.
This means that we can exclude random draws that collide with existing components.
Big de…
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The current method for code generation involves generating the binding code for all schema-defined types in a single Rust source file. While this approach is fairly simple, it has the major drawback o…
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Outdated description. See [comments below ](https://github.com/spatialos/gdk-for-unity/issues/1400#issuecomment-645246170) first.
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> #### Description
> I am working on managed AI worker which spa…
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Now that cargo-spatial is (about to be) on the master branch, we should start to discuss what sort of workflows should be supported, and what a good default workflow/setup would be.
To start off, t…
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```
[Error : Unity Log] [2022-12-21T17:48:55]..[ERROR] [DEFAULT] [AddToIdComponentToEntityMapS`2] Attempting to add existing id that points to another entity: 0. Existing entity index: 0, entityInde…
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Mohits-MacBook-Pro:CExampleProject mohit$ spatial worker build --target macos
Extracting packages 1/1 [====================] 100%
Generating bridge settings for client_direct.
Generating bridge …
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This feature request is to get large world support for the atomic game engine.
That said level streaming or whatever method is chosen should work in both Multiplayer and singleplayer.
Supplemental t…
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#### Overview
I would like to make a request for a GDK module that includes code running on SpatialOS handling 2d game worlds, and the hard problems that sometimes crop up while creating them, especi…
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I created a Python script that looks for broken links.
It may contain some false positives.
The pages should be checked and corrected.
Script
```python
import os
import re
import requests…
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Hey there, I'm generating XML docs for some C# code and have noticed a small inconsistency with how delegates are handled.
I am using a custom build based off of release `1.8.14` with #645 patched …