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- Gitea version (or commit ref): `Gitea version 1.1.0+8-gd9bdf7a built with: bindata, sqlite`
- Git version: `git version 2.7.4`
- Operating system: `Ubuntu 16.04.2 LTS`
- Database (use `[x]`):
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This example right here:
```nim
import cligen
type
packMethod* = enum
totalArea #The default
shortSide
longSide
smallArea
bottomLeft
contactPoint
proc spritepa…
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Migrated from clintbellanger/flare#531
dorkster recently added a config toggle for High/Low quality textures. This refers to the transparency of textures -- full alpha (8 bit) vs. magic pink (1 bit).…
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SDL 2.0 is now stable.
Do we want Flare 1.0 (or the 1.x series which will try to be a stable long-term branch) to use SDL 2.0?
SDL 2.0 support should be fine on modern OSes or devices, but I'm wond…
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SpritePacker failed to get types from RestSharp, Version=105.1.0.0, Culture=neutral, PublicKeyToken=null.
UnityEditor.Sprites.Packer:GetSelectedPolicyId()
SpritePacker failed to get types from Deep…
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The Package Manager creates the Folder structure and downloads the .nupkg files. It does not however download the actual libraries (dlls) themselves.
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I can't tell if/how this is affecting things, but I get this to the console when starting the application:
SpritePacker failed to get types from Slash.Unity.Editor.Common, Version=0.0.0.0, Culture=…
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When count of input files = 9 all is correct:
![shovel1](https://cloud.githubusercontent.com/assets/13021826/15620201/7b338608-2461-11e6-8087-8ae3ea1ecac7.png)
When 8 (lat frame = first frame):
![sho…
1vanK updated
8 years ago
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Hello,
I tried running this on the new 1.5 version and most files end up being garbage images instead. Only a handful unpack correctly. It might be a change of image size, I see the right colors but …
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Hello, I found this sprite sheet on opengameart.org http://img.ctrlv.in/img/15/08/03/55bfc9e6950e3.png and ran it through the SpritePacker tool and got this: http://img.ctrlv.in/img/15/08/03/55bfc9c70…