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Dear Graeme Connell,
There are a few problems with the TCP "reordering" of tcpassembly:
- If the Assembler receives duplicate out of order packets then it will emit an extra Reassembly struct into th…
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### Library
GameNetworkingSockets
### Project page
https://github.com/ValveSoftware/GameNetworkingSockets
### Source repository
https://github.com/ValveSoftware/GameNetworkingSockets
### Platfor…
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### Search before asking
- [X] I had searched in the [issues](https://github.com/deepflowio/deepflow/issues?q=is%3Aissue) and found no similar feature requirement.
### Description
The curre…
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Hello!
Thank you for making this library. It looks awesome!
I'm trying to build a packet dissector for a protocol that will for the most part be transmitted using TCP streams. Looking through th…
h7x4 updated
11 months ago
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From original comments in the code:
```c
/* Though hacky and clunky, we just sleep for a second then
* close the socket. No need to read or write anything. This
* just …
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To enable more accurate latency tracking than simple ICMP echo requests, add the TCP RTT for each packet to the encapsulating Frame. This could get a bit weird with retransmitted Frames but still usef…
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Hi everyone,
How to write code using Pyshark to implement "Follow TCP/TLS stream" (in order to extract full payload) in Wireshark? It's known reassemble TCP stream is non-trivial, and how can we …
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Environment and Phenomenon Description:
I am using Gopacket for data analysis of TCP sessions. The data is received from a traffic mirror port on a switch, and other servers perform pre-processing an…
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The documentation states:
```
// It should return true if the connection should be removed from the pool
// It can return false if it want to see subsequent packets with Accept(), e.g. to
// see F…
WGH- updated
9 months ago
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Using both packages:
```
"github.com/google/gopacket/reassembly"
"github.com/google/gopacket/tcpassembly"
```
Results in a crash upon initialization:
```
panic: .../debug flag redefined: asse…