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From a [comment in #4622](https://github.com/MovingBlocks/Terasology/pull/4622/#issuecomment-828936315):
> I see - I was wondering whether these [engineModules] are subsystems or something like tha…
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Merging MovingBlocks/Terasology#3456 causes an error on auto save in this module, although *exactly* what causes it eludes me. First time I believe I hit it nearly immediately after having activated t…
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Only references to `CoreAdvancedAssets` are in tests.
Health has `ModuleTestingEnvironment` as optional dependency as it's only required for testing (see https://github.com/Terasology/Health/blob/dev…
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Create a new `BuildingNames` class with string constants to be used everywhere in the module. Will facilitate easy renaming of buildings.
*Originally suggested for* Terasology/MetalRenegades#27
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Reliable builds during development with support for combined gradle & IntelliJ IDEA.
I have a sort of roadmap for this. Maybe it's the sort of thing that should be a Milestone or have a Project boa…
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@minnesotags ran into this issue while trying to add a module from a zip file to a headless server on a Linux host:
``` java
18:44:40.339 [main] INFO o.t.module.sandbox.ModuleClassLoader - Module pa…
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* `loadModulesFromClassPath` depends on `module.txt` being visible to `ClassLoader.getSystemResources`: https://github.com/MovingBlocks/Terasology/blob/3833ede320e614bcd500483ab839ecda7ebcc448/engine/…
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With the module [FlowingLiquids](https://github.com/Terasology/FlowingLiquids) went a new per-block extra data system in the engine, see https://github.com/MovingBlocks/Terasology/pull/3476
We shou…
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Just loading up the game on a defaul work sometimes will crash. The game can't find the biome world which was moved to a separate module under BiomeAPI. I think this might be a loading step problem wh…
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### What you were trying to do
(Edit: Updated way later with more details)
Put together a complex set of modules for play testing. Eventually figured out there was a circular reference in `easte…