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I'm working on a game in Godot where I'm using J.a.c.k. to make my levels. My textures are in a folder labelled as follows.
[Textures] -> [Dev] -> [Orange] -> [texture.png]
but when making a wad usi…
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Hi there, great work on your library - thanks :)
We have an issue when creating new textures and Framebuffers to store off-canvas data. The issue is that we cannot get the render target to return t…
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It's time to get serious about texture speed :). Streaming mips can come later, first we need a better system that actually compresses textures (on disk).
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# Old plan (ignore everything unde…
JMS55 updated
2 weeks ago
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All my game is made with this addon and I have so many shapes. In the proccess of migrate my game I have to delete the addon and back to install it but now show many errors similar to this: E 0:00:00:…
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### Describe the bug
Repro instructions:
Put attached cloakmodels.2da and TGA cloak texture files in your /development folder.
Load attached test module (two test modules included; one built with g…
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The current state of support, is accidental.
The following should extract if only partially:
- Course mesh
- Course textures
- Car textures
Plan is to support both games, as they share (with va…
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### Contact Details (Optional)
_No response_
### Describe the bug
Most textures when captured by remix export using the "Pixel Format" GLI1, which makes them unusable in ALL software, except …
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## Description
When using ASTC compression in the project, a large number of assert logs appear if the width and height of the texture are not multiples of the ASTC block size.
![image](https:…
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**Is your feature request related to a problem? Please describe.**
Some file formats like USD can read textures as EXR file format. For reading them properly, we need to read the file from memory.
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Meakk updated
14 hours ago
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## Summary
Add options to the ImageWriter node for use when writing `tx` files.
## User story
Recently at IE we've run into a couple of cases where we've wanted to write tx files but the defa…