-
ThorVG:
![image](https://github.com/user-attachments/assets/ffad9227-03fe-4545-9bc1-9ca66980776d)
Expected:
![clippath](https://github.com/user-attachments/assets/f4451300-1165-4c3c-81a8-9606d26f…
-
### Tested versions
- Not reproducible in v4.2.1.stable.official [b09f793f5]: The project correctly imports the SVG file.
- Reproducible in v4.3.stable.official [77dcf97d8]: Godot crashes while tryi…
MDIVS updated
1 month ago
-
Compiling shaders every time is inefficient. Let's store the initially baked shaders in a designated ThorVG folder and reuse them.
- Accessing the application's designated local folder is needed.
…
-
This list shows the broken compatibility of Lottie rendering with the OpenGL backend.
https://github.com/thorvg/thorvg/tree/main/examples/resources/lottie
\+ @RuiwenTang
- [ ] 11555 //flickerin…
-
Hi,
in windows, i use cmake with mingW compile successful except lvgl_thorvg;
but using LV_CONF_BUILD_DISABLE_THORVG_INTERNAL = ON to enable lvgl_thorvg ,
it compile error with "definition is mar…
-
**You could consider using ThorVG instead of nanoSVG as SVG support**
I see that recently you've started to support svg files. My suggestion would be to use [ThorVG](https://github.com/Samsung/thor…
-
There is some inconsistency regarding inverse mask, mentioned long time ago [here](https://github.com/thorvg/thorvg/issues/209#issuecomment-816010755)
For ADD, please see a comment for SUBTRACT
Th…
-
### Introduce the problem
Some new features are not documented properly.
- [ ] Gradients
- [ ] Vector fonts
- [ ] Vector API
- [ ] ThorVG
- [ ] Caching
- [ ] SW rendering
- [ ] Styles
…
-
- *Related to https://github.com/godotengine/godot-proposals/issues/2924.*
### Describe the project you are working on
I'm the lead of the ThorVG project (www.thorvg.org). ThorVG is dedicated to…
-
I believe TVG can aim to add a window feature in TVG 2.0.
During the early stages of development, we can begin by supporting this as the beta feature with a GLFW dependency.
// Only enabled when …