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I'm trying to figure out how to insert lights within a pathtracing generated scene. Link to the relevant codesanbox:
https://codesandbox.io/s/react-three-gpu-pathtracer-forked-g2l8l2?file=/src/App.…
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Related to #527, #449
There should be some way to de-correlate samples a bit more since at the moment all samples across the image are sampling from the same stratum with a common x and y offset. …
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| Three GPU PathTracer | Model Viewer | DSPRT |
|---|---|---|
| ![](https://raw.githubusercontent.com/gkjohnson/three-gpu-pathtracer/698f054bdb00426ce76047065a11438ae52574f0/screenshots/golden/khron…
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While loading the GLB, the geometry mesh becomes wierd. Do you know, why?
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**Is your feature request related to a problem? Please describe.**
There are a set of post processing options that are common in production renderers. These options are applied to the rendered…
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### Description
In working on [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer/) I've frequently run into platform-specific shader compilation issues that cause the shader to …
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- three : ^0.149.0
- @react-three/fiber : ^8.11.8
- @react-three/drei : ^9.56.25
- next : 13.2.3
Problem description:
Hello!
I'm now use this lib with @react-three/fiber, drei in nextjs.…
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https://github.com/gkjohnson/three-gpu-pathtracer/issues/292#issuecomment-1913160472
> I would like to contribute an SVGF implementation.
>
> I have implemented the temporal filter and spatial fi…
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When I first add a cube, it looks black.
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Chrome team is shipping WebGPU support in 113 release.
I'm curious to find out about your plans on WebGPU and if this release has any significant impact on the project. Is [three-gpu-pathtracer](h…