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I'm currently conducting experiments with the UniZero neural network using your library. I'm particularly interested in understanding the feasibility of implementing self-play training for UniZero in …
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I implemented a simple MatPlotPong, for now it's only single-player. Uses hotkeys for moving the paddles
see: https://x.com/jerpint/status/1826088979973755308
gist: https://gist.github.com/jerpint…
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Think "Tinder for AI games"
There should be a protocol where you can open a websocket and ask to be matched up into a game, then the server will create games for the connections that are waiting in t…
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Below is a screenshot of a last move by your bot.
![image](https://cloud.githubusercontent.com/assets/13969733/26756539/c0481372-4859-11e7-9e55-a204bcff5ace.png)
I have just one move left which…
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# Tests should be conducted on the below items
### Tic-Tac-Toe
- [ ] number of player selections (1 or 2) should set user and bot moves correctly
- [x] #26
- [x] does the bot block the user's win …
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# Deep Q Learning TicTacToe | TicTacToe
Tic Tac Toe game, designed to be used to train a Deep Neural Network via Reinforcement Learning (DQN). It can also be played by 2 humans and features a hard co…
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```
$ anchor test
BPF SDK: /home/phil/Desktop/bin/sdk/bpf
cargo-build-bpf child: rustup toolchain list -v
cargo-build-bpf child: cargo +bpf build --target bpfel-unknown-unknown --release
warning:…
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## Issue
The "TicTacToe-GUI\TicTacToe.py" game currently lacks a mechanism to store game results. To address this, it is necessary to incorporate a file system that can store information about the ga…
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More class diagrams could have been added in the DG. Some class diagrams to add could be one that shows the overall structure and relationship between all the different classes, or the relationship be…