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- [ ] I have searched the [issues](https://github.com/seata/seata/issues) of this repository and believe that this is not a duplicate.
### Ⅰ. Issue Description
### Ⅱ. Describe what happened
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- [ ] I have searched the [issues](https://github.com/seata/seata/issues) of this repository and believe that this is not a duplicate.
### Ⅰ. Issue Description
![image](https://user-images.githu…
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- [ ] I have searched the [issues](https://github.com/seata/seata/issues) of this repository and believe that this is not a duplicate.
### Ⅰ. Issue Description
rpcmessage的body为null。打印debugLog抛出NPE…
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![image](https://user-images.githubusercontent.com/5763397/57523535-cd95b400-7357-11e9-93cf-15dcb06665ae.png)
version
jenkins:2.164.2
code coverage-api: 1.0.10
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demo示例工程增加通信加密
数据通信的安全一直都是服务器关注的焦点。魔与道的交锋。
增加demo通信加密相关的实现
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增加对配置表的支持
游戏服务器通常需要配置一些配置表内容。
一般就以下两种方式:
1. **服务器本地文件**。使用例如:.csv .txt等格式的文件保存。当服务器启动时或需要热更新时,加载文件并更新到服务器数据中。
2. **数据库保存**。使用各种类型的数据库保存相对应的配置表。
作者这里推荐的方式是**第一种**。本地文件相对来说对策划更友好(不需要额外掌握数据库相关东西)。
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Version:netty-all-4.0.25.Final
Using:PooledByteBufAllocator
I have encounter a problem that direct memory keeps rising by increasing 16M per time when load average go up till direct memory having 2G…