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BackEaseInOut not works at expected. I trying with: Actuate.tween (spriteSpin, 1, { y: 100 }).ease (Back.easeInOut); , but sprite disapear from the screen. It should work as is shown here http://gr…
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Hello, quick question? The package is working fine, using 1.11.5 from Atmosphere, but it seems as if the transition plugins are not included? Items snap into place rather than easing?
Code: TweenLit…
ghost updated
10 years ago
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Hell, I work with Magento 2, which is Magento 2 using requirejs.
I've tried my code in local without requirejs, it worked. But in magento with requirejs always fail with error in console.
This is…
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What steps will reproduce the problem?
1. Create a scene with an object with a MovieMaterial
2. Call .render() in ENTER_FRAME
3. Set lockW or lockH on the MovieMaterial after the call to .render()…
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Hello. I just found this project few hours ago and I've got quite excited about it at first. It was nice to find out that I can have power of GSAP-like timelines with Velocity animation engine... Howe…
smWtf updated
8 years ago
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```
What steps will reproduce the problem?
1. Create a scene with an object with a MovieMaterial
2. Call .render() in ENTER_FRAME
3. Set lockW or lockH on the MovieMaterial after the call to .render()…
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```
What steps will reproduce the problem?
1. Create a scene with an object with a MovieMaterial
2. Call .render() in ENTER_FRAME
3. Set lockW or lockH on the MovieMaterial after the call to .render()…
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```
What steps will reproduce the problem?
1. Create a scene with an object with a MovieMaterial
2. Call .render() in ENTER_FRAME
3. Set lockW or lockH on the MovieMaterial after the call to .render()…
-
```
What steps will reproduce the problem?
1. Create a scene with an object with a MovieMaterial
2. Call .render() in ENTER_FRAME
3. Set lockW or lockH on the MovieMaterial after the call to .render()…
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```
What steps will reproduce the problem?
1. Create a scene with an object with a MovieMaterial
2. Call .render() in ENTER_FRAME
3. Set lockW or lockH on the MovieMaterial after the call to .render()…