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when running iOS simulator on multi-modular project lib cannot find rendition for a .svg image while on android app everything works perfectly fine
Uncaught Kotlin exception: kotlin.IllegalStateEx…
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I try to run ios application using android studio (Lady bug) application get crashed.
LOG REPORT:
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Translated Report (Full Report Below)
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When I tapOn a textInput, the cursors sets in the middle. When I use eraseText, it stats to delete from that point, but if my text was longer that the middle, some letters are not deleted, so I have t…
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**Describe the solution you'd like**
Add platform-specific code for iOS, using JetBrains Compose Multiplatform.
JB Compose iOS support is now in Alpha [compose-multiplatform/releases/tag/v1.4.0](…
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Let's say I have my tokens like this:
```
[category.foo]
attribute1.value = 1
attribute2.value = 2
attribute3.value = 3
[category.bar]
attribute1.value = 1
attribute2.value = 2
attribute3.v…
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```
composeMultiplatformMediaPlayer = "1.0.19"
kotlin = "2.0.20"
compose-plugin = "1.7.0-beta02"
```
Simulator: iPhone 15, on android works fine.
Logs:
```
Function 'UIKitView' can not b…
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Hi! I'm currently using this amazing library to provide (viewmodel-alike) components to plug into our Android and iOS clients. The Android side is touched on pretty well: it provides extensions to bot…
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At some point we want to render to specific android and ios views and not to the whole screen. This is currently unsupported by winit.
Sadly it is not enough to render to a surface provided by the …
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### Description
Customers should be able to selectively integrate separate SDK modules depending on the features they'd like to use. This would optimize the SDK footprint in each app, as instead of…
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**Is your feature request related to a problem? Please describe.**
Screen sharing while video calling.
**Describe the solution you'd like**
An options to share screen while talking with people. …