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测试代码如下:
```
using System.Collections;
using System.Collections.Generic;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.material;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
…
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`e: \com.unity.uiwidgets\com.unity.uiwidgets\Runtime\engine\UIWidgetsPanelWrapper.cs(86,17): error CS0102: The type 'UIWidgetsPanelWrapper' already contains a definition for '_renderTexture'`
…
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Hi! This project is awesome. Excellent work here!
I wonder if there is any roadmap to add support for standard versions of Unity. I would like to try version 2 of UIWidgets, but installing a Chines…
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如果在新场景初始化的时候 同时初始化uiwidgets,可以感觉到明显卡顿
1.使用WidgetsApp 页面无图片 无逻辑加载uiwidgets耗时167ms。
2.如果使用MaterialApp 且逻辑复杂,图片资源大的话,可能耗时400ms以上
![5FB65C575DAD24374F46F7F7C8EF017A](https://user-images.githubuserco…
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2020-02-21 20:39:26.182 13086-13166/ E/Unity: NullReferenceException: Object reference not set to an instance of an object
at Unity.UIWidgets.engine.UIWidgetsPanel._handleViewMetricsChanged (Sy…
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errorlog:
ArgumentError: Error #3500: The extension context does not have a method with the name setupPort.
at flash.external::ExtensionContext/_call()
at flash.external::ExtensionContext/cal…
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Using Cocos2d-JS v3.10, I had errors on some mobile devices with the UITextField component.
First error:
```
TypeError: Cannot read property 'call' of undefined
at apply(../../frameworks/cocos2d-htm…
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作者你好, 我最近在做一些可用性调研,计划使用uiwidget来实现一些uGUI不好实现的ui排版。
问题1.看到Plugin目录下的.a和 .so文件体积很大, 不知道这是否是release版本的库。 因为app要上谷歌平台,对包体体积大小有限制。
问题2.按照md文档描述,uiwidgets似乎不支持x86,如果自己编译uiwidgets_engine 是否可以自持x86平台
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We currently build ui-widgets as a "umd" module, that adds a `uiWidgets` global to the browser window when the script is loaded. All of our target browsers now support module imports, and future build…
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is uiwidgets working with WebGL build?