-
Hello,
I got a strange issue, when loading a third Prefab into my scene and starting VR afterwards.
Up to 2 of those Prefabs the VR view starts without issues, but as soon as there is a third Pref…
-
Whenever I try to build the Unity project on my Windows machine to have a look at it in the browser, I get an infinite loading Screen and the error: "Uncaught ReferenceError: UnityLoader is not define…
-
This demo link does not work in Edge but does work in Firefox.
https://mozilla.github.io/unity-webvr-export/Build/
I tried building my own demo from the repository too and it also doesn't work in …
-
I had my application up and 100% running. Yesterday I noticed that Oculus Quest Browser updated itself and now, when I click on the symbol on the bottom right to launch "VR Mode" I get a black screen.…
ws18 updated
3 months ago
-
Hi, is there a way to improve the fps and render quality on Oculus Quest? Whenever I try to run the program it is pixelated and the frame rate is jumpy. Let me know what's possible, thanks!
-
**Describe the bug**
a minimal scene in URP runs at 30 fps on the oculus browser with some sporadic spikes above that, but its objectively locked to 30 frame rate
**To Reproduce**
Steps to reprod…
-
**Describe the bug**
Guess Original Bind Pose + Temperance changes data from the intent of the gltf file. For this reason, It should be off by default.
For example, on some models, it will flip th…
lyuma updated
3 months ago
-
It would be great to get Three.js support for the Universal Scene Description (USD) file format and the upcoming USDZ format announced at WWDC today.
USDZ specification document: https://graphics.…
-
While Unity XR SDK doesn't support WebGL, which hinders #3 (Use Unity's new XR Management package), it may be possible to inject data to packages that rely on the XR SDK and XR Providers.
https://d…
-
### Describe the bug 💬
After placing a simple AR scene (via clicking on the white circle on the floor/table) the scene stays on the right position, but after 10-15 seconds it disappears and appears…