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Hi this is NinjaFootball from youtube. Thanks for posting the link to source.
First some info that might be interesting. Have you heard of simd exists on pi?
http://pkoenig10.github.io/pimd/
- ge…
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I'm a bit confused that nobody else is posting this issue, but everyone within my group is having it independent of me - whenever I or someone else joins a game with LGU installed, the screen looks li…
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I used to run this server successful up to the latest september "Seed hotfix" (57ff8f5a).
But after pulling your latest changes for 1.8.4 (612de52e) the server refuses to start anymore.
This is w…
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So it seems that recently, an update to the Google Cardboard SDK introduced its own sensor API with automatic drift correction and stuff like that. For VR apps, it's now the advised way to access the …
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I know an engine migration at this point could be a difficult choice, but I think that this game should be developed on something that is continuously being improved like UE4 or Unity.
I'm also pos…
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Since it is the easiest to get debug info about font size, position etc. on the Website, the Mod library has been primarily made for the Website Version of Warzone.
For example, width of a char, spac…
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Hi,
In the readme you stated that the mono compiler needs to be in the same folder as the project, where can I get the mono compiler? Can you please provide a path? Thanks!
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![image](https://github.com/user-attachments/assets/d6e80299-12b4-4544-8daa-2ec1e74bf798)
@EricHu33
snouz updated
2 weeks ago
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3D model (mesh) modding for Unity3D games is always what I want. May I ask is it possible to export and import mesh with UABEA?