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Assets\ML\tiny-yolo-v3\Runtime\TinyYOLOv3Predictor.cs(11,23): error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'NatSuite.ML' (are you missing an assembly referen…
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The Unity.MLAgents.Actuators Namespace is not downloaded and Installed into Unity Project by the Unity Package Manager. Resulting in a Compilation error Missing Unity.MLAgents.Actuators Assembly
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I know the goal of this project is reproducibility, but the types of tasks I'm trying to do right now need some specific types of textures on e.g. walls/floors. Is there a relatively straight-forward …
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After training the exe file using jupyter notebook, the exe file hangs and I am not able to see the trained exe file. I am storing the weights of actor and critic in .pth file. I have tried training t…
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Hi ,
I was converting Unity FappyBird to Unity MLagent Environament and I am facing Issue as soon as SceneManager() triggered when Bird gameobject is dead,
Issue -> The UnityML stops collecting …
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Hi,
I implement my own environment to the gym, and I want to train the baseline model DQN. However, I meet the issue of action size -- The environment was expecting **`action` to be a list**.
He…
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Everything worked before, I have no clue what changed. I build the environment and train outside of the editor - everything works. I can start the training with --slow and watch my agent play - no pro…
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Hi,
I am using the curriculum training for my agent. Firstly everything looks nice. However, after several attempts, the cumulative rewards of my agents dropped significantly like the below screens…
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Hi, this isn't really an issue, so apologies if this is not the right place for this kind of question.
This paper discusses how one might discretize a continuous action space and how that might imp…
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Great work!
We had very meaningful research results using unityML,
but we have no clear idea how **action maksing** is implemented.
So the questions are
1. How did you guys implemented **'action …
seokg updated
4 years ago