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Similarly to Bluefin-DX, we'd like to ship DX images which come preconfigured with common game development and debugging tools. If you're a developer we'd love to hear what you might find useful in an…
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When I try to compile the source on Editor it's causing an error.
Investigating I found that the error is occurring on BuildApi.Build.cs, when it calls the haxe command.
When the code calls the haxe…
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Hi @erichlof! I'm interested in creating photorealistic picture of 3d scene. You can see on the picture, that i have scene with background picture of room, light point on the window and full transpare…
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### Issue Description
Canceling a NMake project (not relevant here but it's Unreal Engine 4) through CTRL+BREAK in Visual Studio doesn't work when some (unrelated) processes are running on the …
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I realize that your SGDSolver class in version 0.4.0 is probably a work in progress since it is not documented, but I decided to try it anyway. In my own code using that class, I got hundreds of ident…
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### Describe the bug?
Undo isn't properly scoped. If a component is added that drives another field, undoing doesn't set the driven value to the previous one.
### To Reproduce
Add any component tha…
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Can anyone confirm that fast build can be used to build distributed shader compile for Unreal ?
If it is possible, can anyone share their experience and know-how what/how to set it up?
Thanks.
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To achieve a suitable user experience, we should take the perspective of the user in a specific scenario trying to a achieve a goal (which is for example developing a game or app). This enables us to …
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For the upcoming standalone version, the documentation should be available from inside the software without having to look it up online.
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