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Optimiation...
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Is there a way to get Bullet physics working with the First Person Controller class in ursina?
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When I run the program it sas "No module named 'ursina'".
I'm on the latest version of python.
Do you know what the problem is?
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I have this problem when in the Ursina game engine, the Button which is a subclass of Entity which is a subclass of the Panda3d nodepath when saved and then loaded, gets converted to a nodepath. How d…
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Main:
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
from MeshCraft import MeshTerrainClass
app = Ursina()
window.color = color.rgb(200,0,255)
sub…
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hello I messaged you on YouTube and you told me to past the code here:
mesh_terrain
from random import randrange
from ursina import *
class MeshTerrain:
def __init__(this):
thi…
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Traceback (most recent call last):
File "/Users/jacobthegamer/PycharmProjects/pythonProject/main.py", line 1, in
from ursina import *
File "/Users/jacobthegamer/PycharmProjects/pythonProje…
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Hello!
I'm using code example from the documentation, but it throws me with the error:
`UnicodeDecodeError: 'utf-8' codec can't decode byte 0xca in position 0: invalid continuation byte`
Code:
`…
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devise a method for choosing from options and acting on the choice selected.
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Hi, I'm only on part 3 but it annoyed me how the terrain blended together so blandly, so I decided to implement shader support since Ursina comes with some prepackaged ones.
Writing custom shader c…