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With the web client on NA2's main (phobia), the performance is rather dreadful, only reaching around 25-30 FPS.
I ran a performance profiler test for 200,000 ms - and it reported that 85,000 ms was…
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Create a module that implements back-face culling of triangles.
The module should:
- Take in a triangle -- three vertexes in screen space
- Check the winding order of vertexes -- if it has a cloc…
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I am working on applying spatial techniques of Geometric Deep leanring on cad meshes. So i have models with varying number of vertices i.e. from 4k to 40k. I tried to implement FeaSt Net now for verte…
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### Is your feature request related to a problem? Please describe.
A user is looking to build a system that allows you to create a bunch of different colored objects, then optimize them down into a…
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Consider the `Color` component as applied to a `Mesh3D` archetype. Does the `Color` specify the color of faces, edges, or vertices?
To support this, we could introduced _tagged_ components, allowin…
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Hi again, back with more of a question this time: how can I prevent vertices from being duplicated when exporting? If vert count is high enough, even with no islands, verts on seams will be duplicated…
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### For?
S&Box, Other
### What can't you do?
I wanna make dynamic grass that sways in the wind.
More specifically to generate and manipulate a large mesh with ComputeShaders.
The issu…
MD485 updated
4 weeks ago
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# Webassembly DAG interfaces
### related
https://github.com/ipld/specs/issues/35
https://github.com/ipld/specs/issues/38
## Overview
This note presents an initial Webassembly interface for gene…
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See start at 6e0e215
- [ ] make mesh_plot.mesh3d the base functionality
- [ ] what about the quadmesh(, z = ) behaviour? (maybe deprecate in favour of copy_down)
- [ ] allow textures, but remove …
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_Original author: aboiledtiger@gmail.com (July 15, 2012 00:16:55)_
enhace:
add method vertex(PVector) to pshape class. easier to create shapes.
PShape3D.vertex(PVector p);
_Original issue: http://c…