-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
currently does not compile because of crappy vertex class design and type inference issues
```
[error] C:\Users\fires\dev\sc3d\src\main\scala\core\Vertex2.scala:32:14: unbound wildcard type
[error] …
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
all of these vertexes I think are supposed to be the same, but because of roundoff errors in the 11+th decimal point they end up looking like different vertex, that creates tiny holes in the mesh:
…
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Hi!
I am trying to set up an OpenGL.GlControl in a WPF window using OpenGL.NET 0.7.1 from NuGet. I am experiencing issues if I change some of the Framebuffer properties of the control.
The follo…
katz1 updated
5 years ago
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Such as Chinese, in Text3D.
Chinese characters cannot be displayed,Display as “ ”
Hope to receive a response, thank you very much!
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当摄像机拉近到一个比较近的距离以后线条会变乱,应该是算法有点小问题。
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Thanks again for releasing this code.
I was wondering if there are any plans to enable it to accept arbitrary strings as node names?
If I have not misunderstood, the following won't work for s …