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I just compiled vkQuake2 1.5.9 for Linux and tried a few things with it. In 2560x1440 on an RTX 3090, it ran rather choppy (much worse than q2rtx even) and the "fullscreen" and "multisampling" options…
Cygon updated
8 months ago
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The difference between vkQuake2 and other OpenGL-based clients is an order of magnitude.
I Love the clarity and richness of colors and preserved original style, and I would like to play on FFA server…
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I have looked through the doumentation and found option to disable mouse acceleration / Enable raw mouse input.
vkQuake2 for example has this feature and it would be great if yamagi did too!
Thank y…
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I tried vkquake2 on my Steam Deck via GE-Proton 8.25 on the latest version of SteamOS 3.5.7
It did run without any issues but the native resolution of the deck isn't available from the graphics option…
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This is pretty new - can this be reverse engineered to be used with linux ports like this one?
I have paid for the game on GOG/Steam but it is only usable/playable on Windows OS.
It would be rea…
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Launching the game in fullscreen mode (exclusive fullscreen might be off) and pressing Alt+tab repeatedly causes sporadic game crash.
Vulkan validation layers print following error just before it:
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This thing is bothering me for awhile.
I have a dual GPU laptop that contains an AMD GPU (Radeon 530) and an Intel GPU (Intel UHD 620).
If i use the AMDVLK driver and if I use the AMD Vulkan driver …
ghost updated
5 months ago
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Are you willing to add support for texture formats such as PNG and TGA?
If this is already support I apologize for not seeing it, but every texture pack I try to use does not work.
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Could we get an option to turn off the texture filtering that's specifically applied to HUD and menu elements? I think these were designed without the filtering in mind, as in the vanilla game, they a…
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Built on Ubuntu Linux 20.04 with NVIDIA GeForce RTX 2060 in debug mode. Driver has Vulkan 1.3. Runs into this issue:
> quake2: ../ref_vk/vk_mem_alloc.h:18050: VkResult vmaCreateAllocator(const VmaA…