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Hello I made very simple anti aim engine and I want to visualise my anti aim angles. I made lag visualiser by setuping local player bones when sendpacket is true and calling drawmodelexecute according…
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hello, i have noticed a weird issue with the hooking method. essentially i have encountered a problem while attempting to hook into the **CEngineClient::IsBoxVisible** function. it is working perfectl…
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I know there are 100000 of threads like this already.. but something like that never happened to me.
just played a game on a new account with the latest osiris build, did my usual modifications on …
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Hi,
I'm attempting to hook the function `D3D11Present` which works fine on my machine but a few users seem to run into the error
```
[!] Warn: Couldn't decompile instructions at followed jmp
[!]…
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According to some sources ([1](https://www.pcgamingwiki.com/wiki/James_Bond_007:_Nightfire#Audio),[2](https://www.mobygames.com/game/007-nightfire_/techinfo)), this game has DirectSound3D + EAX, while…
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VMT hooking is a very importart part of game hacking. It allows you to hook the vtable of an object of a class, getting access to all of its virtual functions and the ability to call/overwrite them. T…
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The use of the sleep function with a hardcoded value of 10 could potentially cause problems if the sleep duration is not sufficient. It would be better to use a more robust method of waiting for the h…
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Would be nice to add resolve vftable or vtable helper class to hook some methods in compiling time.
I am thinking to use libmem to reduce dependencies on my next projects for unit tests by hooks. I…
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Would it be possible to create this hook on the C++ side of SP, similar to the way [OnPlayerRunCommand](https://github.com/Source-Python-Dev-Team/Source.Python/blob/972547be070e74a3f785284cefef53d98fa…
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Um, yea so.
This base is hardcore cringe, filled with outdated information/texts and using a detected hooking method.
Why would you even release a pile of trash like this into the wild.
You "remove…