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**Describe the bug**
Using a dial controller
**To Reproduce**
Steps to reproduce the behavior:
1. Create an Action with a knob of type Dial Controller, Audio Control
2. Click on the GNOME Sett…
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**Describe the bug**
The option `--initial-volume 0` results in full (100%) volume when iPhone client connects and then starts playback.
The volume slider on the client appears to get set differe…
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It sounds to me like the volume control does not scale correctly. 33% to 66% sounds like a small increase but 66% to 100% sounds a lot louder. I wonder if perhaps it has been scaled linearly, where it…
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### Describe your suggested feature
Volume of the movie playing through speaker is low whereas vlc can play much louder.
Please update to increase the volume of the content some more.
### Other de…
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### Cloud Computing Instance Flavor
g3.xl - GPU instance (32 CPUs, 125 GB RAM and A100 GPU)
### Description
See https://github.com/MorphoCloud/MorphoCloudWorkflow/pull/26
### ORCID
0000-0002-9688…
jcfr updated
2 minutes ago
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I'm at 15% music volume for the game, yet the video that plays between the Unity and the credits blasts at full volume, literally hurting my ears.
### Details
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### Game Version
1.13.61
### Lang…
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Nice project congrats! Where is the persistent volume for Docker?
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I place a deadzone volume, save the map, it shows up in the savedata (Level.hierarchy). I change it to full suit, save the map, and it doesn't change the savedata. You have to transform the volume to …
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**System model:**
[New 2DS XL]
**SysNAND version (+emu/redNAND version if applicable):**
[11.17.0-50U SysNAND, 11.17.0-50E EmuNAND]
**Entrypoint (How/what you're using to boot Luma3DS)…
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see: https://docs.docker.com/engine/storage/volumes/#use-a-read-only-volume