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Does this sdk helps consuming wasm modules on desktop apps?
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With this release of this repo: https://github.com/gmlewis/moonbit-io/releases/tag/v0.6.0
running the following works:
```bash
$ moon version --all
moon 0.1.20241111 (e6d64e0 2024-11-11) ~/.moon…
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We should have an automated way of ensuring that the contract between SDK and workload is working across .NET versions (eg. targeting .NET 8 apps from .NET 9 SDK).
The Wasm.Build.Tests contains "all t…
maraf updated
22 hours ago
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I am using your package and I want to migrate to wasm but your package is not supporting wasm
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**Describe the bug**
I'm trying to run the unity player on flutter web with wasm enabled, but it gives me this error:
`TargetPlatform.macOS is not yer supported by the unity player plugin.`
I'm r…
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### Enhancement Description
- One-line enhancement description (can be used as a release note): Kustomize Wasm Plugin
- Kubernetes Enhancement Proposal: https://github.com/kubernetes/enhancements/…
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### Describe the bug
This is a followup issue to the discussion https://github.com/fzyzcjy/flutter_rust_bridge/discussions/2401 that was answered previously.
And related to the threadpool issue …
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### Feature description
Are there any plans to support JavaScript and/or WASM target(s)?
A while back, we wrote a [Datadog library/wrapper](https://github.com/JuulLabs/datadog-kmp) to support the [c…
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I want to be able to run this sim/game in the browser. I don't want to need a web backend. This means either using JS or WASM. I don't like JS => I'm gonna use WASM.
I want to retain a CLI interfa…
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This is a wonderful project.
Are there any tutorials out there to use this with WASM/WebAssembly/esmjs?