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### Тема
Создать раздел WebAudio и добавить туда первый плейсхолдер (драфт доки).
Начать можно с очень общего описания WebAudio
Референсы:
https://webaudio.github.io/web-audio-api/
https://deve…
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建议使用 WebAudio API 进行音频播放。
当前使用 `` 进行音频播放,调用 `
HTMLMediaElement.play()` 后,浏览器首先需要先进行下载和解码等初始化操作然后才开始播放声音。这些初始化工作的耗时是不稳定的,所以不能精确控制每段音频播放的起始时间,很难将两段音频完美地拼接播放。
WebAudio 的好处就多了,可以通过调整 gain 让两段音频平滑拼接…
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**Is your feature request related to a problem? Please describe.**
Currently, the audio possibilities are limited in threejs. We (@pparocza and I) have been looking into integration of this fol…
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Explainer says:
> A music website can tell the user agent that it wants to receive "previous/next track" commands, so that it can switch tracks when these commands are received.
Sounds great!
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it would be really useful, if your audiocontext pollyfill wouldn't only realize a reliable common ground for audio apps in different browsers, but also support elementary webaudio capbilities in [deno…
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Getting information when the end of loop is reached as output in AudioBufferPlayer would be helpful for synchronisation purpose.
60-hz updated
2 months ago
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In https://webaudio.github.io/web-audio-api/#waveform-generation, the first sentence says `createPeriodicWave`.
Perhaps we should also mention the constructor?
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I would like to write Rust programs that can compile to either native desktop or to be embedded in a web page.
CPAL has a WebAssembly backend, but the web-audio-api crate is appealing because it wo…
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### As per request by @tannewt and it seems by popular demand on-stream for Audio Applications with CircuitPython, I think it would be great if `audioio` could work something like Mozilla WebAudio API…
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**Describe the feature**
The current WebAudio API allows us to know the maximum number of output channels for a destination via `AudioDestinationNode.maxChannelCount`. However, this information gives…