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### What task needs to be completed?
14.x changed the async implementation and has a different API.
In the transition period, we can either use the new implementation on 13.x (not sure how to en…
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> Not sure either about that reconnecting-websocket.
Thanks for weighing in @jonespm! I think dealing with this is somewhat important, since WebSocket connections seem to be one of the areas where …
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It would be really cool for the extension to also support websockets. If it is out of scope then it may serve as an idea for new extension ;-).
zdila updated
2 weeks ago
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So far the architecture consists of basic client-server approach, where the client initiates protocol switch to websocket, thus creating new communication channel. Single game contains up to 4 persist…
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We know that our async infrastructure is not the best. It has multiple processes and has some potential bugs, so I decided to spend some time to rewrite WebSocket client on Rust.
I should help to fix…
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Full disclosure upfront: I'm pretty sure the root cause of this is a bug in Bun itself, which I've already filed [here](https://github.com/oven-sh/bun/issues/15247). However, I don't know how long tha…
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## Bug Report
A WebSocket client instantiated in the Edge runtime will randomly drop incoming messages from the WedSocket server. In my test every 10th or so incoming message is dropped, but it pro…
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from binance.websocket.spot.websocket_stream import SpotWebsocketStreamClient
def on_message(_, _message):
print(_message)
my_client = SpotWebsocketStreamClient(on_message=on_message)
my_c…
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Ideally, the websocket could be closed both explicitly, with a `client.close()` method, and implicitly when the client goes out of scope.
The current implementation causes an issue in jest integrati…
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Hi Andy,
![image](https://github.com/user-attachments/assets/9c551df1-b3e8-4d10-b736-896199688d66)
as shown in the image, the websocket client have not close the websocket conenction, but my web…