-
Hi guys! I need some advice about OpenVR usage. I want to implement VR game streaming into WebXR (using WebRTC) and i have a full control on my game engine, so make a double wide texture output is not…
-
**Is your feature request related to a problem? Please describe.**
Sometimes I want to work on my desktop. Sometimes I want to work in my VR headset. When exploring networks with all these awesome we…
-
Has support for multitasking in webXR been discussed already online in the past for later versions of the spec? I searched online but haven't found any discussions.
### Background:
Today's WebVR/…
-
### Description
As it seems that work on `WebGLRenderer` will go into maintenance mode to make more space for `WebGPURenderer`, it would be great to see an initial implementation of WebXR so we can…
-
### Description
This issue is intended for tracking which addons are already supported in `WebGPURenderer`.
Not all open tasks must be implemented. Certain addons might not be ported to `WebGPUR…
-
### Tested versions
- Reproducible on any WebXR app made with Godot 3 or 4
- I've personally tested with apps using Godot 4.3-beta2, -beta3, -rc1, -rc2, Godot 4.2.2 and Godot 3.3.3
### System infor…
-
**Is your feature request related to a problem? Please describe.**
The wolvic browser is missing some of the functionality of the WebXR spec, in this case:
https://developer.mozilla.org/en-US/docs/W…
-
## Configuration
Wolvic version: 1.7.0
Wolvic build ID: 182360411
Hardware: Quest3
## Steps to Reproduce
1. Load the xrdinosaurs.com website (available in the Wolvic's home pag…
-
In WebXR, when running VR session, it has multiple views - which basically runs renderer loop for each view. This has a lot of overhead.
[OVR_multiview2](https://www.khronos.org/registry/webgl/exte…
-
Any chances that WebXR will be implemented? Can be a cool 3js alternative for simple UI.