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In the issue title above add the document name followed by the date of this request, then the date of your proposed deadline for comments.
- name of spec to be reviewed: WebXR Device API
- URL of …
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An external developer asked us to send better visibility events. They want to pause video as soon as the user takes off the headset but currently, the visibility event doesn't happen until the headset…
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**Is your feature request related to a problem? Please describe.**
Sometimes I want to work on my desktop. Sometimes I want to work in my VR headset. When exploring networks with all these awesome we…
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When using Vive XR Elite with no controllers connected, hands are shown in the browser app's (AC 121.1.0) environment on startup, but not when entering an immersive WebXR app.
Upon entering an imme…
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## Configuration
Wolvic version: 1.7.0
Wolvic build ID: 182360411
Hardware: Quest3
## Steps to Reproduce
1. Load the xrdinosaurs.com website (available in the Wolvic's home pag…
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In the issue title above add the document name followed by the date of this request, then the date of your proposed deadline for comments.
- name of spec to be reviewed: WebXR Gamepads Module - Lev…
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https://github.com/WICG/canvas-place-element
It's super early days but could be a really interesting solution for WebXR.
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WebXR
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# TODO
- [ ] Speed not optimal for small-scale scenes.
- [ ] EDL rendering shows nothing on the Quest.
- [ ] Annotations behaving weird. When clicking on an annotation in the sidebar, the annot…
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Any chances that WebXR will be implemented? Can be a cool 3js alternative for simple UI.