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VRAM usage has went up a lot since version 0.7, because of new tilesets. It was 0.8GB in version 0.7 and now it's 1.4GB in version 0.8. Should work on reducing it where possible.
For example, high …
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> When a lesser creep dies, a nearby champion with this ability will use mana to raise the dead lesser creep as a skeleton after a delay of 3 seconds.
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> These creeps lay an egg every 6 seconds at the cost of 30 mana.
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> The children of these creeps jump out when their parents die. They mature quickly...
Note that in original game, child creeps are placed on the sides of the path. Should avoid doing that so that …
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Item id 254
> On pick up, this item copies the abilities and modifiers of every other item already on the tower, except other Distorted Idols and use-actives. The effects are lost when this item is…
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Item id 140
> Tower makes a leap through space to a target free location for 10 seconds, then returns to its original position. Increases attackspeed by 10% for the duration.
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To reduce size on disk and VRAM usage.
Current packing method makes a grid of sprites with the size of the biggest sprite. I originally made it this way because I assumed that sprite centers had to…
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Tower and item scripts use "mdl" paths to effects. Replace these with corresponding paths to our effects.