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This is pretty expected, but entering here to record it. It seems that context is still lacking an arm64 implementation for Windows, even with MSVC.
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**Describe the bug**
I'm adding banner ads. There is no problem with the simulator. Test ads are working. But when I test it on a real device, when I go to the page with the banner ad, the applicatio…
ECD10 updated
3 months ago
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错误内容:
![image](https://user-images.githubusercontent.com/64884126/147341548-75e8372f-0142-4aa2-b1a9-7d1ac95c7c3c.png)
Undefined symbols for architecture arm64:
"_InjectionBinder_GetBinding_m0…
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## Description
Native AOT doesn't support loading a test assembly from disk. To run the library tests on apple mobile platforms with Native AOT, it is required to implement the XHarness test discov…
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5.3的分支xcode12.3编译报错
Undefined symbols for architecture arm64:
"_luaopen_lpeg", referenced from:
_LuaDLL_luaopen_lpeg_m74C2A138A9680792399E8948E29C7ED763837334 in Bulk_Assembly-CSharp_0.o
…
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Happens due to Veldrid referencing `Vortice.Direct3D11`, which depends on `SharpGen.Runtime` for generating bindings, and that library cannot be AOT'd on iOS.
```
0>Mono Ahead of Time compiler - c…
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In macOS, clang, the assembler, the linker, and assorted tools are fat binaries (arm64 + x86_64) *and* support cross-compilation with the `-arch arm64` and `-arch x86_64` options. But when no `-arch`…
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Implement `arm64` backend for Multicore OCaml. This roughly involves translating the work done for `amd64` backend to `arm64`. The major pieces of work are:
- In `asmcomp//emit.mlp`
- Stack ov…
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Hello,
I'm trying to compile Opus for Android arm64 (and ultimately other arch's) using the CMakeLists.txt file available in the repository.
My cmake commands are like this:
https://gist.gith…
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```
When trying to build the android sample using the clang toolchain via:
APP_ABI := arm64-v8a
NDK_TOOLCHAIN_VERSION := clang
in the Application.mk file, compiling the assembly produces an error:
…