-
Instead of dispatching events synchronously and possibly causing a stack overflow, run a queue between system calls.
Also reconsider asynchronous events, might be useful across world instances.
see …
-
-
I have found that the functionality of Wire and Mapper is not available for my system, and I receive a NPE when trying to access the Component mapper that was supposed to be injected.
Line 30
https:…
-
The double reflection cache is really undesirable on GWT, goal being small games. (4 MiB java file per cache easily, not certain about the JS side of things). Given all the confusion it might cause io…
-
Assuming i'm not doing something completely wrong, Robovm would benefit from some debug logging. Perhaps this is best be implemented as a https://github.com/junkdog/artemis-odb/issues/221.
invocatio…
-
scrapping the previous design due to unwarranted complexity...
#### At a glance
- [x] Open up enough of artemis to allow for convenient retrieval (may already be done)
- [x] deserilize/serialize inter…
-
Was it ever considered for Artemis to include a version in the Entity Id? Since the Entity Id's are reused, it's unsafe to store them anywhere, making it much harder to keep references to specific ent…
-
Well hello there,
i recently found scala and i must say i am in big love with it. So of course i want to create dem gamez with it in an ECS style.
So i want to port artemis odb with some tweaks to it…
-
Hi there,
I'm using artemis-odb 0.9.0 and I'm noticing some confusing behavior.
I have a set of components I expect to be processed in order of insertion into the world. I build each one with the fo…
ghost updated
9 years ago
-
Well Hello!
I am currently programming my own little game with libgdx + artemis odb.
I found it rather disturbing that there is no real good Method to autoinject classes that have nothing to do with …