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```
Exception caught in Job 1: System.ArgumentException: Brace mismatch when parsing entities! Entity: 0 Brace level: 2
at LibBSP.Entities..ctor(Byte[] data, BSP bsp, LumpInfo lumpInfo)
at Li…
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**Describe the bug**
It seems that the decompiler isn't able to differentiate the various memory regions properly. This is evident as:
1. Clicking on references in the decompiler view jumps to progm…
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// java.lang.IndexOutOfBoundsException: Index: 166, Size: 166
// at java.util.ArrayList.rangeCheck(ArrayList.java:657)
// at java.util.ArrayList.get(ArrayList.java:43…
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The only content the new map file has is "// Generated by Q3Map2 (ydnar) -convert -format map" this one line.
The command I'm using is: folder/q3map2.exe -game ja -fs_basepath "folder/GameData" -…
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**Is your feature request related to a problem? Please describe.**
Functions sometimes have unused arguments; if the x86_64 optimizer is aware of this it can leave the register or stack slot "uniniti…
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imho having pdc, pdd, pde... is something that doesnt escales. better just use pdd for everything and have a config var to select which decompiler to use
cc @wargio @XVilka
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```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
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```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
-
```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
-
```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…