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An amazing addition to this already wonderful plugin would be to add an option for you to hook into economy plugins such as MultiWorldMoney through /svs setprice. If that's not possible, maybe adding …
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- [X] [EconomyAPI](https://github.com/onebone/EconomyS/tree/master/EconomyAPI) by @onebone
- [x] [PocketMoney](https://github.com/MinecrafterJPN/PocketMoney) by @MinecrafterJPN
- [x] [MassiveEconomy…
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**Mod ID: 'octo_economy_api', Requested by: 'eights_economy_p', Expected range: '[1.1.0,2.0.0)', Actual version: '1.0.1'**
This Error causes Server Starting failures the singleplayer and client doe…
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#16633 enables us to define more human-like production behaviour by modifying its behaviour based on the current game state.
We should be able to build something quite nice with only a few rules (i…
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I have noticed that when the option to build defence stations near gates is enabled, factions have a very high probability of attempting to build stations at the *far* gates on the other end of the se…
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Decide which to be used, e.g. Power, Torque, Fuel Efficiency, Weight, Color, etc.
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Group purchases, for example:
Default: 50000
ExampleGroup2: 20000
And a permission:
factions.create.economy.bypass to bypass the creation cost altogether.
I think this will be a good idea as people …
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i set in the config economy false but the server says when i try to make npcs without economy (trader) server is not using economy plugin
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Hey Bobloy,
Congratulations on your cog, great stuff!
So, any way you could implement Red's economy system on Hangman? Like if you win gets a random quantity, same as lose.
Have a great day,
…