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I can't figure out how to write and use a transform feedback enabled vertex shader that takes in as well as writes to a `VertexBuffer` of the same type.
The crux of the issue is that glium matches …
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An "Export to SVG file" would be something handy for users who would like to take images from their nannou sketches and work with them externally (e.g. printing, laser cutting, axidraw, etc).
Sin…
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Seems to be a memory leak associated with rendering.
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Some googling suggests this might be a locale error, but I've verified with `LC_ALL=C` and various other combinations to no avail. I'm quite sure that my locales are properly in order.
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celti@sidu…
Celti updated
8 years ago
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Hello,
This crate looks super cool so thanks for that.
What do you think about adding the possibility for users of this crate to implement their own `Renderer`?
One use-case would be people t…
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The `text`, `text_edit` and all three variants of the `all_widgets` examples hang after minimizing the window. The CPU usage shoots up to maximum and restoring the window will leave it blank and unres…
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My specific use case here is a "game map view", where a large number of rectangles and images would want to be rendered within one widget, and I think it would be a bit overkill to add a widget to the…
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I was able to get the examples running by copying the `examples/` tree into my project and adding their dependencies to my `Cargo.toml`.
Is it possible to run them directly from a checkout of glium…
casey updated
7 years ago
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I have a test that draws 1 million quads. It works reasonably well on my macbook pro. Claims to get 50 fps. However as soon as resize the window it drops to 1 fps.
I'm using the latest released ver…
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As I've been working on my demotool, I've noticed that gamma correction is enabled by default, and I can't see any way to disable it. Please add this option :)