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Hi. Congratulations for your work.
Is there the macOS release in your roadmap?
Thanks!
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Some resources:
**Map Format**
- http://forums.ubergames.net/topic/2658-understanding-the-quake-3-map-format/ (patchDef2 and brushDef)
- http://forums.thedarkmod.com/topic/15668-plugin-request-sa…
ghost updated
5 years ago
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I am using `Pycharm` to do some `glsl` programming for Python/Kivy. The Kivy documentation states that:
> To simplify shader management, the vertex and fragment shaders can be loaded automatically …
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Today I downloaded Olives video editor and really loved it. I found it has many features that other video editors (such as Kdenlive) lack, some of these features are:
1- Keyframing any effect paramet…
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### Prerequisites
* [x] Put an X between the brackets on this line if you have done all of the following:
* Reproduced the problem in Safe Mode: http://flight-manual.atom.io/hacking-atom/s…
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Let's all make some logos!
I'll go first:
![iojs](http://scratch.substack.net/iojs.svg?1)
[svg file](http://scratch.substack.net/iojs.svg)
license: public domain / CC0
Some other ideas:
- IO the …
ghost updated
5 years ago
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```
RuntimeError: Program failed to link. Link log: Varying variable with name "v_logZ" is used in fragment shader, but doesn't exist in vertex shader
```
@lilleyse is investigating, but @bagnel…
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One of the goal of GLSL.io is to provide transitions for Video Editors.
**from @rectalogic :**
> The goal of rendermix was to implement a video mixer using GLSL shaders to implement transitions/effe…
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`glslangValidator` makes it difficult to install linter-glsl.
It would be great if we can install linter-glsl without any prerequisites.
As Atom is built on Electron, we can validate GLSL shaders …
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##### Description of the problem
Deep diving into ShaderChunks I noticed that the chunks are now single line and use #include.
e.g.
`var linedashed_vert = "uniform float scale;\nattribute float …