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Since programs I compiled myself will never get this security issue up, I cannot test this out.
Once the open-alpha begins I'll require the help of another mac user to test this out. If this truly is…
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Should be tested with:
- GameJolt.net file missing
- Source of LAURA II compiled without the network imports
One thing I can note. When you run a LAURA II executable compiled without the network modu…
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This will require a few steps to complete:
- [x] Put XCode 7 back
- [x] Recompile all basic stuff for XCode 7
- [x] Adept updater module
- [x] Adept GALE builder
- [x] Adept JCR6 builder
- [x] Adept U…
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When loading a savegame done in a field were enemies can be seen, the enemies will remain there if the savegame is reloaded. If the enemies cannot be seen when saved, the enemies will become invisible…
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Used for auto-save-games done each 10 minutes and the save on leaving. These saves should be automatically deleted as soon as they are successfully loaded.
A few adaptions to LAURA II are required for…
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This affects several things:
- Session kills results into errors. Fortunately these session files have no value in Windows, only on Mac, so I can easily make Windows ignore any check for these files.
…
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There are some very serious issues with the JCR6 API for Lua in the Windows version of LAURA II.
The internal string loader appears to work.
The problem lies most likely in the non-strict architecture…
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This issue has been migrated from mozilla/teach.webmaker.org#56.
It was originally written by [thornet](https://api.github.com/users/thornet) on Mon Feb 16 2015 and had the following description:
> …
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This issue has been migrated from mozilla/teach.webmaker.org#678.
It was originally written by [LauraHilliger](https://api.github.com/users/LauraHilliger) on Mon Apr 13 2015 and had the following des…
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For some reason the Windows launcher refuses to launch the LAURA2.EXE file (which is essential to happen in order to start up the game. Why does this happen?)