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I'm trying to use fastbuild together with UE4, but I can't get it to work.
When running the build process on pc 1, I can see in pc 2 in the UI of FBuildWorker "1 Connections" instead of 0.
However…
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**Is your feature request related to a problem? Please describe.**
Too confusing, too many differences
**Describe the solution you'd like**
The naming should be streamlined.
You start the level …
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**Describe the bug**
Clicking on "Re-save all tiles" without active map crashes the level editor.
**To Reproduce**
Steps to reproduce the behavior:
1. Start the level editor
2. Close the "Open …
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## error log | 日志或报错信息
[2022.01.07-16.18.04:000][ 0]Puerts: Error: call TsConstruct of Default__TS_GameInstance_C(0x1340c69d80) fail!, DynamicInvoker invalid
[2022.01.07-16.18.04:000][ 0]Puerts: E…
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Bug type: Language Service
**Describe the bug**
- OS and Version: Windows 10 21H2
- VS Code Version: 1.63.1
- C/C++ Extension Version: 1.8.0-insiders2
**Steps to reproduce**
1. get ue4.28 s…
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Well since it needs some data files I guess this will be necessary https://github.com/mmatyas/supermariowar-data but where do I have to store them?
I tried to manually boot the core after unpacking…
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Hello!
I have a bug with mcedit V1.5.6.0 & V1.5.5.0 on minecraft 1.11. When I try to create an NPC, it puts me an error message with "exception during filter operation. See console for details. u '…
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Right now it is a bit ambigous what value each inputbox corresponds to...
![image](https://user-images.githubusercontent.com/60357301/130149038-12bf7d95-f184-4d78-a087-e2724d00a555.png)
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I guess we'll need a bool that detects if a change has been made since saving. If it is true, we do a confirmation (Yes/No/Cancel) box asking if the user wants to save. If they do, call TrySaveLevel()…
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Change pulldown behaviour so that pressing page up or page down simply toggles its state. Currently, pressing page down repeatedly causes erratic behaviour, sometimes pulling down the pulldown even wh…