-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
## Summary
LDtk could add support for a user-defined "struct" field type - a group of related fields with a unique type name. The workflow would be similar to LDtk's user-defined "enum" support.
…
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i assume X and Y are [swapped when you type manual values in](https://youtu.be/RUQkHr1gk8k), then applies them in the wrong way, messing it up further. There's also a [similar bug](http://i.imgur.com/…
ghost updated
3 years ago
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**Your Godot version:** 4
**Issue description:**
I went to the docs to try to figure out what the terrain sets modes mean.
Instead of an explanation, there's this:
> Terrains are grouped into…
-
Currently the [scripting documentation](https://www.mapeditor.org/docs/scripting/) on the website is still driven by TypeDoc 0.21, since its theming is based on customizing Handlebars files. To update…
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I had a .tsx file that I wanted to use in a map, but none of the tool buttons I was looking at were what I was after:
Then I found this:
https://discourse.mapeditor.org/t/importing-exporting…
-
```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
-
```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
-
```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…