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### **Description**
Getting an exception on calling `AppCenter.Start()`. I'm looking through the demo project(s) and I'm not seeing anything obvious that I might be missing.
```
System.Argument…
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(Sorry The Title is Wrong. Im Mean "Error When Playing Game [SVE Installed]
Earlier I found an error in the game when SVE mod is installed
When first install the SVE mod, everything is fine.
…
ghost updated
5 years ago
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I seem to have encountered a memory leak with `script.DoString()`.
[Posted originally on StackOverflow](http://stackoverflow.com/questions/37828813/why-is-moonsharp-dostring-leaking-memory), each `Do…
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Lua code
``` lua
require 'hooks'
function handler(o, a)
print('test1',o, a);
end
function handler2(o, a)
print('test2', o, a);
end
Hooks.test.add(handler)
Hooks.test.add(handler2)
Hooks.ra…
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Moonsharp raises:
> attempt to call a no value value
when encountering an immediate invocation of an anonymous function e.g.
```lua
(function()
print('Hi')
end)()
```
This syntax w…
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2018.3.0b10
Fungus 3.9.1
Seeing this in cloud build and on script refresh in editor. This causes the could builds to fail.
16: [Unity] NullReferenceException: Object reference not set to an ins…
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I have one integration between C# and Lua when C# call Lua script but when I run the application returns the error "module not found";
I tried set fullpath in one library iuplua53 but don't recogni…
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It could just dump the current state of all units into a `map.yaml` file for the following use-cases:
- Share auto-save files to better reproduce and understand desyncs.
- Restart the game loading a…
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How does moonsharp call GeonBit's class? Is there an example related to this?
I mean do I have to register one by one?
```
script.Globals["UserInterface"] = typeof(UserInterface);
script.Globa…
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Now that I've got MAS working well enough to operate most of an IVA, I'm getting some realistic performance results showing the cost of the MoonSharp Lua interpreter,
With 129 "variables", many of th…