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Can it, please, be clarified which Intel GPUs are supported by XPU backend in PyTorch 2.5? I am reviewing 2 dedicated articles:
* https://pytorch.org/docs/2.5/notes/get_start_xpu.html on PyTorch side…
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### Describe the bug
When publishing a native AOT library that has a ProjectReference to another class library, the other class library's managed .pdb symbols are being published along size the nativ…
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I am trying to add support for a new Native AOT platform. I could find some documentation on how to optimize native builds on existing platforms, but none on how to add support for a new platform. Whe…
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**Description:**
This is a followup issue on https://github.com/spring-projects/spring-hateoas/issues/2210.
**Release versions:**
2.11.x
**Custom apps:**
N/A
**Steps to reproduce:**
* Bui…
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Some platforms like Durango or iOS do not allow the usage of JIT.
Is there a way to use Mono embedded in a native game engine without JIT (full AOT)?
For example, I have a dotnet 4.0 DLL with game…
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It's a common pattern in `IDispose.Dispose()` to do something like the following for each field/property:
```C#
MyField?.Dispose();
MyField = null;
```
However, this marks the field unconditionally, e…
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### Describe the bug
Was running some NET7 AOT experiments with DynamoDBContext and was receiving runtime errors after doing an AOT compilation:
```
System.NotSupportedException: 'System.Collection…
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Just-in-time compilation (JIT) has been the traditional method for executing .NET programs for a long time, but it comes with certain limitations. This issue suggests using a concept similar to runtim…
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C#/.NET (maybe others as well to a lesser extent?) makes significant use of `dynamic profile guided optimization` (`PGO`). This means it sacrifices some initial startup performance for higher subseque…
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When `EventSourceSupport` MSBuild property is set to true, the build currently errors out. It is possible to bypass this by setting `_SuppressNativeLibEventSourceError` property to true but there are …