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With OpenXR and layers support the brightness controls don't do anything. In general brightness changes are no longer working because opening a video in FS should automatically dim the environment and…
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We've seen that a very common use case for layers is the display of documents or UI with text.
Currently, layers are tuned for performance but they have the ability to turn on extra filtering which i…
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**Description**
I can't use the SpatialAnchorManager script in Unity when I try to use it in a build, after establishing a connection to a HoloLens 2 with OpenXR remoting.
```
SpatialPerception c…
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I wanted to try and install this addon, after i executed the Install-Layer.ps1 nothing seems to be changing
I tried:
- Switching from SteamVR BETA to Stable
- Dropping the folder into the driver…
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I am aware that there are other similar issues but I find them to be different in notable ways, or their descriptions are wholly insufficient. Hopefully this will be more helpful.
I have a WMR Sams…
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## Configuration
Wolvic version: ToT
Wolvic flavour: Oculus with OpenXR backend
## Steps to Reproduce
1. Click :heavy_plus_sign: button in the tray to create a new window
## Cu…
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For research and publicity reasons, we want support for VR/XR devices that support Eye Tracking (e.g. [Varjo XR-1](https://developer.varjo.com/docs/native/varjo-native-sdk) and [Vive Pro Eye](https://…
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The exception occurs while acquiring new image from swapchain, it doesn't occur on oculus quest 2, but when I tested it on HTC VIVE PRO it occured
![obraz](https://user-images.githubusercontent.com…
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I built this repository on Windows, and pointed my XR_API_LAYER_PATH to its corresponding build/src/api_layers directory.
After doing this, my openXR application correctly found the API layer, but …
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# Description
Starting with SteamVR `1.15.X`, overlays (via `IVROverlay` from a game client, **and** the "system" overlay displayed when you hit the "system" button on the index controllers), wobbl…