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The Raylib documentation for `LoadFontEx` says to "use NULL for codepoints and 0 for codepointCount to load the default character set". Literally every example of Raylib font loading I could find does…
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There are a lot of [examples](https://www.raylib.com/examples.html) for Raylib that can be ported to Rayfork.
This can also help with testing the library for bugs so working on this is very import…
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alsought you write it is planed to be cross-platform (for sure) I will ask, is there plan android, similar https://github.com/gen2brain/raylib-go on https://github.com/gen2brain/raylib-go/blob/maste…
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When playing a release version, opening the game causes a terminal window to also open with some raylib boot and diagnostic info. This should not happen.
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The basic behaviour of the `GuiButton` works as follow:
- Firstly we check if the element is interactable (enabled, player isn't currently using sliders);
- Then we get the current mouse position an…
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Since Raylib has been updated to magic number 4.20, should these bindings be updated as well? 😆
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The current bindings are pretty good right now, but they don't have _everything_ Raylib has (rlgl). If there is anything you want me to add to the bindings, comment below, let me know.
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It's impossible to tell the difference between an array and a pointer type in raylib.h. Currently (Camera3D *) is special cased to Camera3D, others are MemorySegment.
1. Need to deal with array ac…
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Would you know why this issue comes up? I down loaded your entire rep and compiled it.
System.BadImageFormatException
HResult=0x8007000B
Message=An attempt was made to load a program with an…
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### Zig Version
0.12
### Zig Language Server Version
0.12.0
### Client / Code Editor / Extensions
VSCode 1.90.2
### Steps to Reproduce and Observed Behavior
I have my Zig project …