-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
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### Your Vatsim CID
1667561
### What do you suggest?
At the moment I still find the airport counters very confusing. If you play around with the mode you can see how it changes. However, the naming…
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#22 makes me believe that std::bit_cast is feature complete.
This could be user error, but I was expecting the below to compile:
https://godbolt.org/z/Td5hWT
```cpp
#include
#include
templ…
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### Description
e.g., link to a specific story is now a broken anchor link in the top-level page
- easy ones that are just a link fix and don't need any analysis
- harder ones where we need to ma…
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## Project description
Currently we have Moodle that provides this service. However as a student and having contact with university teachers, I could see that Moodle is an old system, and extremely c…
ghost updated
5 years ago
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```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
Hi Seonghyeon,
I have few questions about the paper titled 'A Holistic Approach to Cross-Channel Image Noise Modeling and its Application to Image Denoising'.
If I understood the paper correct…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…
-
```
All shaders that are applied to in-game objects will require this
functionality. It should be possible, through a general shader API or a
specific define, to provide this functionality to any shad…