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Inspired by the work of [doggydentures](https://gamebanana.com/members/1790484) I'd been starting to plan out a system that would allow songs to not have hard-set characters, though one of the biggest…
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### 🎮 Game Request
Create a virtual drum kit game where players can hit drum pads to play beats and rhythms. Features include rhythm challenges, custom beats, and practice mode.
### Point down the f…
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### 🎮 Game Request
Create a virtual drum kit game where players can hit drum pads to play beats and rhythms. Features include rhythm challenges, custom beats, and practice mode.
### Point down t…
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### 🎮 Game Request
Create a virtual drum kit game where players can hit drum pads to play beats and rhythms. Features include rhythm challenges, custom beats, and practice mode.
### Point down the f…
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# Compatibility Report
- Name of the game with compatibility issues: Saints Row the Third
- Steam AppID of the game: 55230
## System Information
- GPU: GTX 1060
- Driver/LLVM version: nvidia 41…
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#### Your system information
- Steam client version: latest public brewmaster
- SteamOS version: latest public brewmaster
- Opted into Steam client beta?: Yes
- Opted into SteamOS beta?: Yes
- Have yo…
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### Quick summary
RPCS3 supports any generic keyboard midi controller by assigning notes C2 - Bb2 to the face buttons of the controller so the player can navigate menus without the need for a Midi Pr…
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# My Current Production Workflow (1/24)
## As a relative newcomer to serious Git and GitHub, I've been using The Game as a testbed to figure out a production workflow that is efficient at allowing …
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Currently, Open Manifold runs under the assumption that a music file will always be able to playback with 100% consistency, never stuttering or pausing to load more streamed audio data at all. However…
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Currently input events are handled on update time. It isn't suitable for e.g. rhythm games. It can be implemented by recording event time when it happens. As framerate control isn't planned, I believe…