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Trying to see if this has the feature. Yes there is exploding dice and keep the highest but if you are rolling the same dice.
What is needed is being able to roll two different dice have both explode…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Currently if the 2 dice equal each other, a notification is added to the history log BUT the player doesn't actually get to roll again. Easy fix.
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Respond below (first come, first ser…
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### Check for existing bug reports before submitting.
- [X] I searched for existing Bug Reports and found no similar reports.
### Expected Behavior
Rolls should correctly reference and output
### …
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Hey there!
currently there is an option to request standard D6, D10, D20 etc. rolls.
It would be great if there was an option to Add an option (checkbox) to allow players to add bonuses to the rol…
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There is currently no way to do advantage or disadvantage automatically (AFAIK), so incorporating a notation of AdX(kY) -> keeps the top Y rolls and AdX(klY)-> keeps the bottom Y rolls or something li…