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If the display node graph is not constructed properly, the fixed-function interactive test still functions. The shader pipeline test also functions, though it looks funny. Someone who didn't know what…
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## Description
#### Create a shader that can be applied to Characters and other objects to create an outline affect around said object.
### Objects To Add Shaders To:
- [x] Character Model
- …
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Hi,
First, I wanted to say thanks for making this plugin. From what I've seen of it so far, it looks really good - in a lot of ways much better than the official Google one.
However, I have a co…
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I was looking at minimal shader `Cargo.toml`s and they're often mainly:
```toml
[dependencies]
spirv-std = "0.9.0"
```
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In the past (e.g. https://github.com/EmbarkStudios/rust-gpu/issues/…
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Arnold 5.3 includes a new MaterialX API that's implemented in the other DCC plugins.
From 5.3.0.0 release notes:
> - **MaterialX API**: A new function `AiMaterialxWrite()` bakes the shader and other…
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Great start on a flow editor! I came to to the project because I saw Ricardo Cabello using it for a shader editor for three. I'm trying out the library to build a UI for an in browser geometry modeler…
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Is there any way to make trees using Quibli's foliage shaders somewhat transparent? I'm spawning a lot of trees -- which look great -- but for visibility reasons it would be great to be able to partia…
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I have a use case for importing the Replica Dataset assets into Unity and Unreal.
Importing the mesh with vertex colors is easy done but linking the .hdr textures and surface information is proving…
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I have been implementing various number theory functions with shaders, and started running into single-precision floating point overflow problems. So, I need double precision, tried implementing doubl…
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Start with https://gist.github.com/ocornut/7e9b3ec566a333d725d4
The signal generation doesn't need to run on the gpu, at least not for the very simple signal generation initially.
But image addi…