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- [直播技术:实时音视频采集、编码、传输与播放](https://mp.weixin.qq.com/s/6v_wp3WjkqLw6ngPCV-x0g)
- [Android 音视频开发之旅,从基础到交叉编译再到实践](https://mp.weixin.qq.com/s/Q6o5TT7lnms8vk7arJkYQA)
- [Android 音视频 & OpenGL 开发干货汇总]…
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A common effect in games, typically in sci-fi/fantasy genres, is a "dissolve" effect. This is typically used to fade out enemy corpses, but can also have applications for other uses. (Imagine a high-t…
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All-options-on size reduction
spirv-opt --inline-entry-points-exhaustive --convert-local-access-chains --eliminate-local-single-block --eliminate-local-single-store --eliminate-insert-extract --elimi…
atgoo updated
6 years ago
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learnt from https://twitter.com/TETH_function/status/1702517606270505056
```wgsl
@fragment
fn fragment_main(vs_out: VertexOut) -> @location(0) vec4 {
// provide (x,y) in pixels, center is (0,0…
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Currently this only replicates floats but it would be cool if you could do vectors. Also, other data types like integers have a limit to the maximum value they can hold and so an arbitrary precision i…
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Today miniquad will panic if invalid shader code is specified in Shader::new()
It may be useful for callers to gracefully show error message instead of panic!() especially for tools that get arbitr…
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There are some ways to make the monte-carlo result look nicer in a shorter amount of time, one I see is here. https://benedikt-bitterli.me/nfor/
I saw another on Shadertoy but I can't find it just no…
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Hi!
I have some questions about what seems to be inconsistent behavior between a few filters - though I can't be sure if it's working as intended or not.
See this jsfiddle: https://jsfiddle.net/a1…
4ian updated
3 months ago
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Hey! Trying to run your shadertoy player but having some trouble with the mInfo inputs. What does the object need to look like? Is there an example?
This is where I'm at right now by diggin through…
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I took some notes as I went by adding a `crate` field to every asset:
```
Unreleased (AKA a crate with no crates.io release):
- bootleg_networking
- bevy_input_actionmap
- bevy_advanced_input
…