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Please add an option to put under the drawing (box, arrows, etc) a black blurred shadow.
It seems just vanity, but it helps to distinguish the marker from the original shot.
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# Compatibility Report
- Name of the game with compatibility issues: Shadows of Adam
- Steam AppID of the game: 506510
## System Information
- 1 TB OLED Steam deck LE
- Proton version: Experim…
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Projected Shadows could be a toggle-able setting that would calculate where objects are and not draw light based on the position of the object and light
It would look pretty good and I feel like …
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Currently there are 'for_window [tiling]' and 'for_window [floating]'. The ask is to either add 'for_window [maximized]' or include maximized in 'tiling'.
When shadows are enabled the shadow is s…
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Caster objects should block out radial lights.
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The Infima shadows are not very convenient to use currently.
The lw shadow is not very visible, and the difference between --lw and --md is huge:
![image](https://user-images.githubuserconte…
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I'd love to see the ability to stack shadows.
This is possible with both webflow and thrive.
This also goes well with the idea of layering like the stackable background suggestion that both ha…
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Will this SDK be updated to support named shadows?
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```
When a tree is destroyed, the shadow remains.
```
Original issue reported on code.google.com by `vojtaha...@gmail.com` on 4 Jun 2011 at 12:52
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Shadow map based
ggris updated
9 years ago