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For the libGDX port, a container system that can be used like Slick2D would be awesome.
A container wraps a Game which should implement the interface Game.
For that a Graphics class should also be d…
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Since all games made with this engine should make some money. We need to target more plattforms. With libGDX we target all minus consoles so yeah... ALL To libGDX.
This will take a while of course (T…
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Create a Slick2D like state handling. But we direclty implement the context package. Also we add some sugar to the states to get more control over the state handling.
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When I activate the slick2d settings on the plugin, I get this error during update...
[info] Resolving slick#slick;274 ...
[info] Resolving phys2d#phys2d;060408 ...
[info] Resolving org.lwjgl#lwjgl;2…
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Has a dependency on com.gemserk.componentsengine:core:0.0.10-SNAPSHOT that doesn't have a relevant repo available.
[INFO]
[INFO] ----------------------------------------------------------------------…
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I have manually specified my sbt.ivy.home directory to not be under my user home directory, by invoking sbt like this:
java -Dsbt.ivy.home=C:\Projects\IvyCache.ivy2 -jar "sbt-launch-0.10.1.jar" %*
B…
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Put the the path finding code on its own thread, outside of the "logic, render" loop. This will allow, among other things, for the calculation of extremely long paths without the need that it all happ…
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**[Original report](https://bitbucket.org/rude/love/issue/211) by Dave Druelinger (Bitbucket: [genericdave](https://bitbucket.org/genericdave), GitHub: [genericdave](https://github.com/genericdave)).*…