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Currently the solar generation was very near 4000, and the graph look a bit close to the top.
We could adjust the yaxis to something a bit
Here sets out a few examples of how to do it
https://s…
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**Describe the bug**
Solar not feeding home directly
**To Reproduce**
Full config code is below, just removed S/N for the Envoy
```
type: custom:power-flow-card-plus
entities:
grid:
…
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During a solar eclipse, the moon is always a full moon, and the sun won't show up from the missing part of the moon.
Instead, it should be something like this:
![eclipse-icon](https://github.com/bas…
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I think the Solar setup we have right now is perfect for a first pass, but we should likely be able to make it smaller. this can be trial and error w/ panels and batteries, and knowing the microcontro…
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RIVER_2_PRO is missing some entities compared to RIVER_2_MAX:
Sensors
Solar In Current
Solar In Voltage
Switches
AC Always On
Backup Reserve Enabled
Sliders (numbers)
…
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### Describe the feature
Running this code:
```
let sess = Session::builder()
.with_buffer_emitter(solar_interface::ColorChoice::Auto)
.build();
let res = sess.enter(|| -> solar_interface::Resu…
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I *think* the Artemis RedBoard Nano should be very easy to use with a LiPo battery + solar panel (6V max) in cases the deployment takes place in an area with lots of sun. I asked on SF GH repo, crossi…
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### Description
Solar 2, v1.26, Linux x64, Humble, Engine: MonoGame
Box64 with Dynarec v0.2.7 8e6ae3a
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3
1080p, default game setting
- Wor…
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### Description
Solar Rogue, v1.0.5, Linux x64, Steam, Engine: Godot
Box64 with Dynarec v0.2.7 8e6ae3a
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3
1080p, default game setting
- Wor…
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