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We are making a game in which we are updating entity's position and rotations using tween library using the following code.
```
//for position
let moveT = this.entity.tween(this.entity.getLocalPosi…
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Using the latest DOTween asset store version and Unity 2019.3.5f (also happens with 6f and 7f) and with disabled "Reload Domain" and "Reload Scene" options (under "Enter Play Mode Options (Experimenta…
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Generally a way to do this:
```cs
Peachy.ManualUpdate(new [] { tweenA, tweenB }, 0.5f);
```
But also need some way to Sync after bulk operations:
```cs
Peachy.KillTargeting(transform).Sync();
…
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![image](https://user-images.githubusercontent.com/57525754/156191398-fe3c5660-33fb-4a8d-9cf0-39b956b46bb7.png)
As I understand, when tweener is created with speed based set to true, it calculates du…
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```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
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```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
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```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
The 'ticker' object does not unregister itself from ENTER_FRAME events after
all tweens have
completed or been destroyed. Optimal behaviour would be to only register for
ENTER_FRAME
events whe…
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### どんな不具合が出る?
Button Classでイメージの上に文字を重ねることができるが、playMoveTween関数実行時、文字が動かない。
### どんな動作を期待していた?
Imageと共に文字も移動する。
### 不具合の再現方法
_No response_
### 原因
tweensの対象に文字が含まれていないため。
### 修正案
tweensの対象に文字を…