-
```
(
x = {
var value = \value.skr(0);
value.linlin(0, 10000, 0, 1).poll(label: "linlin");
0;
}.play;
)
```
-
Hi,
Thanks for an amazing lib! It definitely makes work with JavaScript more human-friendly! :)
I've bumped into a small difference with NSubstitute behaviour and wondering if maybe I just can't fin…
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**Your Godot version:**
4.2
**Issue description:**
Decisions made in the style guide are often based in some judgement on what is most useful to the reader/author of the code. For example: ["This…
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Consider the following functions:
```
__intcap_t f(__intcap_t c __attribute((cheri_no_provenance))) { return c + 1; }
__intcap_t g(__intcap_t c __attribute((cheri_no_provenance))) { return -c; }
…
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Thanks to @DynamicSquid's pr #2, we have some things to optimize! Here they are, verbatim:
I added a version command if that's helpful :)
Also just some things I noticed
For your lexer, ins…
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In a few PRs the level of testing and and review has been set sort of heuristically. I think it would be nice to have some levels established in a wiki somewhere for what level of testing and review i…
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### Is your feature request related to a problem?
All 4 functions are basically doing the same thing. It feels to me like we should be able to merge them all into once function with the same API. I…
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I have a `while` statement that needs to run log_2 n times. If overloading is supported, it would be nice to be able to specify a base for the existing `log` function. (I guess a `log2` function wou…
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This method uses discrete combinatorics and is comparatively novel compared to other search techniques. It is very interesting from a philosophical perspective of path semantics.
### Background
…
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I don't know how useful this would actually be but I figured I would make a feature request anyway (it might even be implemented and I just haven't found it in the code base)
I noticed within the c…